Guides · 2 min read
Every CS2 knife type and how it feels to inspect
From the Karambit’s finger-ring spin to the Butterfly’s flips: a tour of the CS2 knife roster, how much finish each shape shows…
Guides · 2 min read
Gloves in CS2: types, finishes and float ranges
The glove types, the finishes worth knowing, and why Factory New gloves are so rare. A practical guide before you buy your…
Guides · 2 min read
Factory New vs Minimal Wear: is the jump worth it?
Factory New often costs much more than Minimal Wear for a difference you may barely see. Here’s how to decide when the…
Guides · 3 min read
Rarity tiers: from Consumer Grade to Contraband
Every CS2 skin wears a colour-coded grade. Here is the full ladder, from humble Consumer Grade to one-of-a-kind Contraband, and what rarity…
Guides · 2 min read
Collections, cases and souvenir packages explained
Every CS2 skin comes from somewhere. A plain guide to collections, weapon cases and souvenir packages, and why an item's origin changes…
Guides · 2 min read
Buying your first knife: a ten-point checklist
A first knife is a big purchase. Ten checks the colony runs through before handing one over: budget, model, finish, float, pattern,…
Guides · 2 min read
Five float myths the colony keeps hearing
Do floats wear down as you play? Can every skin be Factory New? Five common float myths and what is actually true,…
Guides · 3 min read
CS2 skin glossary: from FN to ST, forty words explained
Float, seed, StatTrak, Souvenir, blue gem, trade hold: forty CS2 skin and trading terms explained in plain language, from the station's field…