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Guides · 1 min read Float values, explained with ice cores What the number from 0 to 1 means, why two Field-Tested skins can look different, and how to read the ice core… Guides · 1 min read How delivery by Steam trade offer works From the sled to your Steam inventory in three steps, plus what can slow a trade down and how to avoid it. Guides · 1 min read Doppler phases: Ruby, Sapphire, Emerald and the rest Why one Doppler knife costs ten times another, and how phases and gems are named. Guides · 3 min read StatTrak™ explained: counters, prices and quirks What the orange StatTrak™ tag actually tracks, what happens to the counter when a skin changes hands, and when paying extra for… Guides · 3 min read Pattern seeds: why two identical skins can look nothing alike Every skin has a pattern seed from 0 to 1000 that decides how its finish sits on the model. When it matters,… Guides · 2 min read Case Hardened and the blue gem hunt Why one Case Hardened is grey and gold while another is almost all blue, what “blue gem” really means, and how to… Guides · 2 min read Fade percentages, explained without the hype Where fade percentages come from, why one site’s number doesn’t match another’s, and how much the number should really affect what you… Guides · 2 min read Marble Fade patterns: Fire & Ice and friends A field guide to Marble Fade pattern names, from Fire & Ice to Tricolor and colored tips, and how to check a… Guides · 2 min read Knife finishes cheat sheet: Lore, Slaughter, Tiger Tooth and more A quick reference to the most common CS2 knife finishes: what each one looks like and what to check on a listing…
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